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lilprincessred
02-25-2009, 03:01 PM
I really loved Totem Tribe. I do have a couple suggestions for your second installment if you decide to make it.

1.) Adventure only level(maybe easier version of puzzles on this level), No Fighting(Include fighting version too, just so we can chose)
I was able to fight the bad guys, but I'm not a teen anymore LOL and my reaction time is a bit off. I know a lot of us over at the fish love this game and some of have disabilities but still love gaming because it distracts us from our troubles. My MS sometimes makes it harder for me to figure out the harder puzzles and makes fighting a bad guy a real dilly sometimes.


2.) Being able to build while research is going on!!!
Especially if I'm on a level where I'm going to have to fight. This would also make the game more enjoyable. While research is going on I usually get up and walk off to take care of another task.


These are my two main suggestions. I just want to say again, Totem Tribe is beautifully done and I really enjoyed it. The music was great. I must say though, you should have the person that hid all the objects hide Easter eggs for you LOL

Thanks,
Christy

gameaddikt
03-01-2009, 02:19 PM
Totem Tribe IS, indeed, beautifully done. In addition to all the things already mentioned, the graphics are also superb!

I would add to your list of ideas for the next Totem Tribe (and I DO so hope there is a next Totem Tribe!) that the creators keep in mind that a lot of us who are enjoying this game so much are, perhaps, a little too old to have the reflexes of a child, which appears to be what is needed to get through those darn purple things on the Comet Crash Sight. I'd like to suggest, again, that nothing like that be included in any sequel...but I guess I've already gone on record with that suggestion ;)

evil_one
03-02-2009, 12:10 AM
hi all,
i would also suggest why only one attack flag? if the tribe is being attacked on more than one front don't you think we should have 2 or more attack flags accessible? if this were real time we'd all be dead by now lol.
2. please make level difficulties as in diablo-normal-nightmare-hell or hard or impossible.
3. please allow legit cheats. i play a lot of sigma team shooter games and they good people of sigma gives cheat codes for there shooter games yayyy.
4. how about a multiplayer version with chat rooms? just a thought. diablo
has that.
5. trying to think of someother suggestion but can't think of any at the moment.

justnosy
03-19-2009, 05:19 AM
Please have the name of the island on the map or someplace so that I know which one I've just done. I can't tell you how many times I've restarted the same level.

I'm in my 60s and didn't have any problem with the 5 purple (blue?) posts at the crash site. I used the map to jump from post to post. Not all of us want to admit we've got one foot in the old grave. :p

Maybe Aruku can have male compatriots that are as handsome as she? We need a little romance. :D

Finally and most important, please offer an insurance policy for us who may become addicted to the game. I'm on my third trip through. Comet, here I come!! GAWD, WE NEED REHAB. STAT!! :eek:

BTW, glad to see you found a nice home, Cyber. It looks good on you. ;)

MO

margatuti
03-19-2009, 11:28 PM
I also would like to see a sequel. Your characters are great. Love the cute little shaman with the masks. I'd actually like it if all the characters were more the size of the caveman. As we know -- you're never going to please everyone -- but here is my feedback:
*As "justnosy" mentioned -- getting all the purple posts isn't so much about reflexes as it is clicking on the correct portions of the map to move around quickly enough. For me those types of quests are okay.
*Puzzles that have easier solutions -- like those with a clue -- are okay. Like getting the 3 treasure chests by checking the temple colors on worship island -- or figuring out the right red/white color combination on shark archipelago with the hint about the flowers on the previous island -- or the puzzle were Aruku has to jump from square to square.
* But PLEASE no more puzzles where you have to work out the correct "click combination" to solve it. I HATE puzzles. I LOVE adventure games and RPG (I think that's the correct acronym) games. I like figuring things out in Nancy Drew games -- but I can't/don't want to spend the time -- figuring out the puzzles -- so I don't play those games. I had to use a walkthrough guide for every single "hard" puzzle or I would not have played this game.
*Totally agree with the need to have the island name show on the screen once you are on the island!
*Especially since you hide those jewels so well -- please disclose how many are on each island -- and have a counter on the screen like you do with other things we need to find. I did appreciate knowing the total on each island and the gem utility you made available.

Again -- thanks for a different and entertaining game!

vangoer
03-20-2009, 08:52 PM
I especially agree about having more than 1 flag - and if I did not use a flag, they would leave and want to go back to base instead!! And I like not having to stop building so you could do upgrades - all your workers would leave everytime you tried to upgrade.

lulli55
03-21-2009, 05:07 PM
i have an couple of ideas too
1.it could be more puzzles in no important meaning levels
2.have gem collecting in second game
3.make Aruku and Guro swim too
4.be more able too get on other areas (like on mist island i cant get Aruku too move on other parts on the island) i hope you like my suggestions.=D

Gropitou
03-22-2009, 11:33 PM
Seing name of Island on top banner would be nice.

julia2U
03-23-2009, 02:26 AM
Seing name of Island on top banner would be nice.

I agree with Gropitou

RosieFbxAk
03-31-2009, 06:12 AM
A sandbox mode would be great! Seems like we just got those last few buildings/magic/upgrades and the game's over! It would be nice to have an ending option - after the main game had been won, the sandbox is unlocked, and within the sandbox random fights break out... maybe in increasing difficulty, and if more tan one flag is introduced to TTII - only one be available in the Sandbox until a certain level of difficulty is reached... and so on.

LOVE the game!

PMcOuntry
04-04-2009, 03:17 AM
My Suggestions:

1. Build & Research/Charge Idol at the same time!

2. More than 1 fight flag and more than 1 scout flat (2 each maybe?).

3. The end "bosses" could be a lot less harder to defeat, it took me several HOURS to defeat EACH one! While the rest of the game was fun, the ending was dreadfully boring.

4. No more light puzzles where you have to click things in certain orders!

I vote for a sequel too, this was a great game!

ladycobra
04-13-2009, 11:36 PM
If you do decide to develope Totem Tribe 2, I would like to see the following enhancements or changes made.

The message across the top saying you have completed the objective of the island needs to have the ability of being closed down. It takes up far to much real estate on the screen.

Workers should be able to build a building while research is going on.

I also like the idea of a jewel counter.

Warriors should be able to defend more than one area, in other words more attack flags

On some levels the screen is totally black while the island is loading. Would be nice to see a loading message of some type so we don't think the game is stuck.

Based on the jewel utility that was created and all the messages in forums it is apparent that some things are very hard to find, finding jewels etc should not be that difficult. Maybe a hint button would help for jewels and puzzles.

Even with the suggestions above, I still think this is the best game I have ever played. Thanks

number1mimi
04-14-2009, 02:40 AM
I agree with most of the suggestions so far.* 1.* I think the best one would be to have Aurkru not stop and think so much and when she is acting as a scout... move as fast as a scout.* 2.* I would really like the scouts not to get so stupid when they have access to the aqua lung.I really do hope a II will follow.* I love the game, although my hubby would like it if you didn't!!:rolleyes:

Cyberomega
04-14-2009, 12:33 PM
I have been looking through the ideas and I would like to add one more suggestion.

Ability to fly.

Could you imagine your scouts, warriors, shaman flying on dragons?

cakdg
05-04-2009, 05:27 AM
I agree with all of the above comments including what a fabulous game this is:
1) The mission message (even though somewhat see through) was a real pain when continung to explore an island after the mission was completed. Need to be able to close it.
2) I would like different flags for the different type of warriors. For instance sometimes I would like to send only archers and shamans. Or cavemen, shamans and witches only, etc. If this were possible, I would definitely want to be able to replay a level to see if using different fighters produced a faster downfall of the enemy, etc.
3) Others have commented on being able to build and research simultaneously...how about if you've done the same research on a prior island you don't need to do the research, again and again and again on successive islands? It got very tiresome, particularly at the end when there was so much building to do that it almost took 45 minutes for the prep. Or perhaps find an amulet along the way that eliminates multilple researches on same item.
4) Can you segment the treasure chest (assuming there will be one) somehow so that we see which items are from each island. If I had this the gem utility wouldn't have gotten quite the workout that it did from me. In addition, it would have saved me fruitlessly looking for an item that I thought I'd missed on an island already played, but was still to be found on an unplayed island.
5) I didn't realize until I finished the first game that there would be a final score. It would have been nice to know that if I built more buildings and created more population, I would have had a higher ranking. To me it would seem the opposite would be true, I was able to complete the game with less, therefore more efficient and thus higher ranking, no? Or maybe I'm missing the point as I don't usually play these types of games...
6) I also didn't know until I read some walkthroughs that there were different endings possible. I think it would be great if that were explained at the end of your game, i.e., try again, if you get 100% gems you get to play for ???, or whatever triggers the different endings. I'm off to play again to see one of the others I've read about!
Thanks for listening to my ramblings...

killerogue
02-15-2010, 01:48 PM
SInce enemies have Yeties, Dragons, Mushrooms, why not add in our own animals. I mean you seen lions walking around, turtles around, why not build plaes where you can train them, and fighters or another unit called riders ride on them, for turtle they can go over water and land, but slow on land, for lions or horse, they go on land and lions are slower than horse but can attack, and dragons and bird for fly over land with riders and dragons can attack but birds cannot, but for this to work, each island would need more land, as each of this would take up alot of space.

sierra
02-24-2010, 08:47 AM
i would have to agree about the mission message at the end of each island. i would like to click on it and make it go away while i continue to explore.

i would also suggest not only a gem counter for each island but also a quest counter for each island.

i also agree with the idea of having the islands labled to show the names.

other than that i am totally happy with the game, all the puzzles, all the building and research, the hunting for fruit, gems, etc., and all the battles.

truely a top of the line game. the best of the over 200 computer/casual games i have bought so far. keep up the great work and i am looking forward to TT GOLD and hopefully a TT2.:D

Beast
03-27-2010, 06:27 AM
Good idea, I would like to research while building. I want them to add more attackers, like a blow dart fighter or a catapult. Something other than the original buildings.

Beast
03-27-2010, 06:30 AM
My Suggestions:

1. Build & Research/Charge Idol at the same time!

2. More than 1 fight flag and more than 1 scout flat (2 each maybe?).

3. The end "bosses" could be a lot less harder to defeat, it took me several HOURS to defeat EACH one! While the rest of the game was fun, the ending was dreadfully boring.

4. No more light puzzles where you have to click things in certain orders!

I vote for a sequel too, this was a great game!
3 and 4 i disagree, the puzzles make the game a lot more fun. I would like the bosses to have more health and be harder because it makes it more challenging to me. Every boss took several hours for you because you probably aren't really experienced at the game.

Beast
03-27-2010, 06:32 AM
I have been looking through the ideas and I would like to add one more suggestion.

Ability to fly.

Could you imagine your scouts, warriors, shaman flying on dragons?

Lol that would be BEAST

hannah
05-08-2011, 02:49 PM
My daughter and I have played this game together a lot. I'm a long-time RTS player and she's just about to turn six, so I think it's fair to say that we're basically the top and bottom of your customer demographic. This game is a rare gem in the gaming world in that it manages to be appealing to an entire range of ages. Well done on that, Enkord.

My thoughts on the possibilities for Totem Tribe 2:

1) Agreeing with a suggestion already been made, it would be great if there was a mode of play where the puzzles were easier or even bypassed. My daughter LOVES to play this game, but even though she can remember the sequences to most of the puzzles she still doesn't grasp the bigger picture puzzles (pyramids being a prime example). The mechanics of building the base, finding items, etc. are good for younger kids, but several of the puzzles are simply beyond them.

2) If you move development to a more RTS-oriented design, allowing unit groups and specialization/segregation of the army would be great.

3) If you plan to stick with the same formula and keep this game as a "RTS-lite", at least make some changes to unit attribute balances. Scouts should move quite a bit faster than the rest of the units. (Or maybe put a "fast-forward" button on there.) Units from the Cave of Trials should be a little stronger but a little slower. Would be really nice if Witch Doctors had a second ability of some kind.

4) Add a new unit to be trained at the temple (perhaps only one from each) to allow for mobile spell charging (switching back to base to charge a spell during battle was annoying).

5) Add/change the Hint system. It's fine what is there for the jewel hints, but perhaps the puzzles could have them too. Click the "help on this puzzle" once and get a vague hint, click it again to get a more specific hint, and click it a third time for a very detailed hint which explains the goal completely. This could be a suitable alternate solution to the suggestion #1, but it would require reading and comprehension of the hints (which for young kids would be good practice).


That's my humble suggestions. I loved the look of the first screenshot you're developing. It looks like we'll be in for quite a visual treat when this project finishes up. :)

ManiacalZebra
05-13-2011, 01:46 PM
Maybe I'm just being picky, but some of my tribe members are idiots. I've never seen so many people who are completely unable to figure out how to walk around a building. When I'm fighting a giant squid, I need my reinforcements to be rushing into battle rather than running around like chickens with their heads cut off trying to figure out how to get around a tent.

Scarpetta
05-15-2011, 06:55 PM
:) Hear Hear Maniacal Zebra!

yahtzee11
05-24-2011, 09:48 AM
wish there will be new allies that can aid in combat on very hard battles whom the it means an AI partner for the so called the good tribes like the ones TTGOLD the hawk and the wolverine tribe can be allied and fight together like wolverine is AI and hawk are controlled bt the player :D

yahtzee11
05-24-2011, 10:18 AM
could there be possible if ther are more designated flags of each villager or the peoplewho fight and the scouts and make some more like heroes of which is called the captain of each war dwelling like a higher shaman and so called the follower shamans like that i really like the idea offlying but not with the dragons cause in the first game its the enemy so could there be a part where they can travel back to the lost ages where there where dinasaurs (sorry if the spelling is wrong) whichwas the flying dinasaurs :D. and exactly and also make a campaign battle and normal battle so if we finished the game, we can like battle with some AI's tribe like some of the other games if u know wat i mean :) haha i like totem tribe a lot. i want to suggest also if we have to make our own hero i think we also have an enemy heroe's like they can challenge us in battle to test our strenghts. and i think a good idea is to have a special hut for reviving a hero for a given time for if u upgrade the special hut it takes less of the time. and absolutely almost forgot about money in the game wish there will be no more limited training for the workers we can buy them i a big HUT DWELLING to limit the spaces for use if also can also be with the other buildings.and thats wish of luck on creating the game hope it will be very good also and much happier with the other games

ManiacalZebra
05-24-2011, 07:19 PM
Oh, and a wide screen option. It's probably not feasible to add to the graphics, but black bars on the sides would keep it from being stretched out. I use a 24" wide screen 1920x1080 TV as a monitor, so we're talking about a lot of stretching.

berserker
05-26-2011, 08:11 PM
Your monitor should have options abot how to deal with non-native resolutions, either to stretch or leave black bars, but yeah, TT2 will support more resolutions including hi-res and wide-screen.

ManiacalZebra
05-26-2011, 11:22 PM
It's just that it's so much easier to set the screen on a game once than try and keep a list of all of the resolutions for every game and have to keep switching back and forth every time. Different games work best on a variety of resolutions. Some are massively stretched and out of range on full screen and microscopic in windowed mode. I'm glad you're adding something that will let me set it once and forget it.

ManiacalZebra
07-07-2011, 08:59 PM
Juuust one more thing. I've screwed up the potion on Blueberry Island a number of times because of the purple berry, which is actually pink. I see that it wants a purple berry and click the blue, because the blue looks more purple than the pink. The "purple" island on Shark Archipelago is also has a pink crystal. To avoid confusion in the future, it would be best to have purple be purple and pink be pink.

debizhere
08-06-2011, 06:00 PM
someone may have already mentioned this but rather than wade through all the suggestions, i'll add mine here.

there needs to be an "opt out" feature on some of the puzzles. e.g. the pixilated pictures on TTG - unfortunately, many of us (just read the posts) got extremely frustrated and quit the game OR skipped to the next island but weren't able to get some of the items you get by solving the puzzles.

in most other games, there is always an opt out feature without losing the experience gained/items awarded etc. perhaps you make the opt out feature an earned item...the first few islands you need to accomplish an simpler task and the more you accomplish the more "opt out" priviledges you have.

i love this game - but i am, along with many others, just aren't that good at a lot of the puzzles. it's sad that we get penalized in the game because we can't complete them.

debizhere
08-06-2011, 06:28 PM
another suggestion - some type of "cheat" to find some of the hidden items. e.g. if a player has searched for hours for that last bone or last white seashell...there is an option where it would be highlighted for a couple of seconds. you would only be able to use this option maybe once or twice per island and you would have to wait for it to regenerate before you can use it the 2nd time. maybe your # of times you can use it increases with each island where you DONT use it.

berserker
08-07-2011, 08:58 PM
another suggestion - some type of "cheat" to find some of the hidden items. e.g. if a player has searched for hours for that last bone or last white seashell...there is an option where it would be highlighted for a couple of seconds.

Actually we had it in TTG already, but maybe not clear enough :)
When there is only 1 item left to find it starts to pulsate a bit.

ManiacalZebra
08-08-2011, 05:31 AM
The pulsing isn't always easy to see, and it doesn't help if you are missing more than one item. The leaves and white shells can be very hard to find, so I'm often struggling to find more than one.

psicomaniaco
03-06-2012, 02:44 PM
Actually we had it in TTG already, but mabe not clear enough :)
When there is only 1 item left to fight it starts to pulsate a bit.

REALY?!?

I've never noticed this!! :p

And I remember that it took me more than an hour to find the last bone! :p

nikkil
05-03-2012, 05:46 PM
I just noticed this today. Sounds good. https://imagicon.info/cat/14-22/vbulletin-smile.gif

thegamer123456789
08-24-2012, 07:36 PM
A sandbox mode would be great! Seems like we just got those last few buildings/magic/upgrades and the game's over! It would be nice to have an ending option - after the main game had been won, the sandbox is unlocked, and within the sandbox random fights break out... maybe in increasing difficulty, and if more tan one flag is introduced to TTII - only one be available in the Sandbox until a certain level of difficulty is reached... and so on.

LOVE the game!
I agree, sometimes before I go to Inside the Comet, and then just place buildings on the island, fill it up in all the possible spots, and pretend that enemies are attacking me lol.XD.

smjjames
10-06-2012, 09:12 PM
I really like the sandbox stuff and the latest blog post seems to show that it has a pretty good sandbox element to it since there are thousands of buildings, many different endings (hopefully plenty of non-linearity), lots of customization, etc.

berserker
10-07-2012, 08:21 AM
You got it right about sandbox, James. The game will have a lot of sandbox stuff, in fact you can just manage your country, building stuff, trading with other players and didn't care about story at all!

Also some of the game endings actually require you to build a great empire to win, instead of completing the storyline, so there will be enough stuff to suit completely opposite playstyles.

ManiacalZebra
10-12-2012, 04:06 PM
Also some of the game endings actually require you to build a great empire to win, instead of completing the storyline, so there will be enough stuff to suit completely opposite playstyles.

Does this mean that the only way to win will be to buy extra stuff?

berserker
10-13-2012, 07:51 AM
Does this mean that the only way to win will be to buy extra stuff?

No, you should read the news on main page where I've explained this in detail.