HisChildBeth
06-11-2009, 04:06 AM
I have made it to Cradle of the North w/only 2 small helps from the forums, and earlier only had to restart Witch island and Lonely Iceberg once each. Restarting is OK to a certain point because I haven't gotten to the really high levels yet, but that's what worries me.
I have gained my towers, but I have only used 2 and don't know what Frost and Mud do yet. I have gotten different spells, and I think I have learned how to use them appropriately by guessing, but when I go to the next island those spells are not available. What gives with that? I still have the towers I gained available, but not the spells?
I'm guessing that the new things we are getting we are going to need for later levels at least by what I have seen with the Arrow and Fire towers. What drives me nuts is the only way you learn what these new things do and how to use them is by trial and error. It seems that it is more likely you learn what they don't do by getting your hero killed and having to restart an island. Then you have all the tedious looking for different hidden objects all over again which can be hours of tedious, time consuming work if you don't cheat.
I really dislike having to cheat and I think it is bad lesson to be teaching, but who wants to spend hours looking for jewels and ice crystals all over again when you have already done that. All it does is make game play longer which looks good when quoting how many average hours of play time you get for your money, but not much else.
Why not have a simple read me file that says when you get a frost tower it does "xyz", or "a shaman has "xyz" abilities and is good for situations "xyz". That I don't think is cheating. It is explaining what different elements of the game do.
I think as the levels get more difficult there is going to be a lot more mistake making because you don't know what the different elements of the game do and it will require completely redoing an entire island multiple times. I think if that happens then I won't be finding Totem Tribe as enjoyable, and will probably quit playing.
I would much rather have the opportunity to say pay a penalty on my score or some other type of penalty if I choose not to go back and look for 50 stupid ice crystals that took me over 7 hours to find! This is when I am going to cheat and use the map to find the ice crystals. I found them once without cheating and I don't want to have to waste all that time again and again and again until I figure out what a Frost and a Mud Tower do. What a shaman does and how many you need, etc. I have a strong suspicion that it is going to take several tries to figure out how to use the different towers and characters before I'm able to keep the shades from killing the heros. Oh, there is the shield of protection that will help if I use it right, but of course I haven't been told how to use it. There is also another spell I got, but I can't even remember its name let alone know what it is supposed to do and how.
By the way I can't pick up the heros and move them out of the way fast enough to keep them from walking right back and getting killed because the shades, and other bad guys, are programmed to go right for them. Why can't we have the ability to pick them up, not just drag them a short distance, and drop them in the back of beyond?
Also, I haven't been able to figure out if it does me any good to keep moving my battle flag around once battle is engaged. I feel like doing something rather than just watching the little guys run around once I have done everything I can think of. If it does no good to move the flag around to where it looks like the battle is heaviest, it would give me more time to reload and cast a spell or to repair buildings.
FRUSTRATED!
I have gained my towers, but I have only used 2 and don't know what Frost and Mud do yet. I have gotten different spells, and I think I have learned how to use them appropriately by guessing, but when I go to the next island those spells are not available. What gives with that? I still have the towers I gained available, but not the spells?
I'm guessing that the new things we are getting we are going to need for later levels at least by what I have seen with the Arrow and Fire towers. What drives me nuts is the only way you learn what these new things do and how to use them is by trial and error. It seems that it is more likely you learn what they don't do by getting your hero killed and having to restart an island. Then you have all the tedious looking for different hidden objects all over again which can be hours of tedious, time consuming work if you don't cheat.
I really dislike having to cheat and I think it is bad lesson to be teaching, but who wants to spend hours looking for jewels and ice crystals all over again when you have already done that. All it does is make game play longer which looks good when quoting how many average hours of play time you get for your money, but not much else.
Why not have a simple read me file that says when you get a frost tower it does "xyz", or "a shaman has "xyz" abilities and is good for situations "xyz". That I don't think is cheating. It is explaining what different elements of the game do.
I think as the levels get more difficult there is going to be a lot more mistake making because you don't know what the different elements of the game do and it will require completely redoing an entire island multiple times. I think if that happens then I won't be finding Totem Tribe as enjoyable, and will probably quit playing.
I would much rather have the opportunity to say pay a penalty on my score or some other type of penalty if I choose not to go back and look for 50 stupid ice crystals that took me over 7 hours to find! This is when I am going to cheat and use the map to find the ice crystals. I found them once without cheating and I don't want to have to waste all that time again and again and again until I figure out what a Frost and a Mud Tower do. What a shaman does and how many you need, etc. I have a strong suspicion that it is going to take several tries to figure out how to use the different towers and characters before I'm able to keep the shades from killing the heros. Oh, there is the shield of protection that will help if I use it right, but of course I haven't been told how to use it. There is also another spell I got, but I can't even remember its name let alone know what it is supposed to do and how.
By the way I can't pick up the heros and move them out of the way fast enough to keep them from walking right back and getting killed because the shades, and other bad guys, are programmed to go right for them. Why can't we have the ability to pick them up, not just drag them a short distance, and drop them in the back of beyond?
Also, I haven't been able to figure out if it does me any good to keep moving my battle flag around once battle is engaged. I feel like doing something rather than just watching the little guys run around once I have done everything I can think of. If it does no good to move the flag around to where it looks like the battle is heaviest, it would give me more time to reload and cast a spell or to repair buildings.
FRUSTRATED!